How do I fix screen space ray traced global illumination

“Blender 4.3” EEVEE-Next uses screen space ray traced global illumination, and it’s appearance will change based on how the scene appears in screenspace. (When I zoom in, it gets darker, and when I zoom out, it gets brighter)
Is their a way to fix this??

As far as I know, there is no way to modify it. :thinking:

There is a description of the problem in the video on the link.

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