Hello.
I made this model for a game but I can’t get the eyelids to close properly. The model distorts in ugly fashion like the pic, but this is after i edited the weight paint because before the eyelid was pushing the entire uper part of the eyes, even the eyebrows.
Tried to asign the weight paint only for the part I wanted to distort, but then i get this ugly distortion and I can’t get the corners of the eyes to close at all.
Lastly, as you can see in the x-ray screenshot, the vertex points around the eyes seem to be doubled, but I can’t select the lower ones. It’s like there are two meshes, but one is a ghost mesh.
What should I do to make this eyelid rig work?