The normal argument I see for why normal rendering is so much slower than real time rendering is that normal rendering is much more detailed. While that’s a worthy trade off for big budget projects, I’m still learning all this stuff. I just need to be able to render something without having to pay bookoo bucks for a render farm. Now-a-days, video games look really good already. Look at Uncharted 4, that game is gorgeous, and it all renders in real-time, not 4 hours a frame.
As I am just a hobbyist at this point in time, I’m wondering: How do video games get such good graphics, while keeping the render time so insanely low? How would I go about making animation like that and get a similarly quick render time, or something close?
I don’t need hyper-photo-realism, but I’m thinking how do I get video game quality, at that render speed, for non-interactive content? How would the models need to be made, the lighting, the physics, settings, etc? If it’s possible in an unpredictable game world, it must be possible in a preset animation.