How do i get the image look the same in my image editor as in Blenders render view

Hi, to make it simple, i have a more or less nice image visible in render view. I than export it into my image editor of choice, but it looks different, gets a light blueish or yellowish tint, depending on how i change the color profiles.

Sooo, what are the correct steps to export the image so it looks the same in both apps ? Oh, and i am on a Mac.

Hi,

Try to switch your View Transform option from Filmic to Standard

Also, make sure that your Color Depth is 16 instead of 0 and the compression is 0%

image

Thanks, but that should be no problem whether its raw, what i use, or filmic, the render view image should look the same in my image editor as in Blender. I now come pretty close with png, whether its raw or filmic (Its just odd that Blender adds no color profile when saving). The slight color shift may have something to do with the wide garmut display.

Let me ask you this: in Viewport Shading, your scene looks just the same as in the final render?

I think you should learn more about how this works.

https://docs.blender.org/manual/en/latest/render/color_management.html

This is not unique to Blender. Even opening a file made in Illustrator into Photoshop, and one isn’t going to match the other unless you’re properly interpreting the file.

And certainly, a photo taken in RAW doesn’t automatically match the JPG. Nor is it supposed to.

Thanks for the reply. Color management is done by the operating system, so all you have to do is to select the colorconfig files the OS uses in your software. This doesn’t work with Blender, because it has its own color management, that makes it a bit more complicated. For example there is no option for using Adobe RGB.

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Here is an example of how the image looks in Blender and in Affinity. Since Blender doesn’t add a colorconfig file to the saved file, Affinity attaches automatically the default sRGB file from my system. Thats maybe the reason for the error, Blenders build-in sRGB is different than the default system sRGB config file.

you can try two things…

  1. Render all as .exr, and go from there in Photo
  2. set up OpenColorIO in Affinity: Using OpenColorIO (affinity.help) and go from there.

rob

Thanks for the tip, but that doesn’t help, because i can’t access the sRGB file Blender uses.
When i export the file as png and attach the display color config file from my system i get really close.
But to work seriously with colors Blender needs a color management, so you can attach the color config file you use for your other software to Blender, whether this is one of the available sRGB files, Adobe RGB, ProPhoto or whatever.

I never render in anything other than .exr, that way I have the most control over the final image.
After that saving the end result as a .png of .jpg for instance is simple. These formats are fine for e.g. the web as browsers already butcher your colors anyway…

But like you found out, Blender isn’t really color managed, so any other format other than .exr will have issues color wise imho… :wink:

On this advice,

You said “Thanks, but that should be no problem whether its raw, what i use, or filmic etc etc”.

Did you actually try Sergey’s advice - and it didn’t work well enough, or did you not actually try it?

Sorry, it just sounds like you’re still exporting PNG files with filmic or raw, and wondering why A doesn’t match B closely enough.