How do I go on about modeling this?

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How do I model this part of a product with the subdivision modifier? I’m still new to Blender so any help would be appreciated!


What is the product?

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It’s like a sunscreen that im trying to model for my portfolio

You could do it this way:


star_subbed.blend (109.6 KB)

im asking for the hole in which the circle is inserted. thanks for the advice on that though!

Model the general shape starting from a quadsphere or a capsule.
Use a boolean to remove the volume of a cylinder.
Finally, you’ll need to adapt the topology around the cutout to achieve the correct flow.
Not so easy if you’re just starting out, but it’s a good exercise.

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It’s not hard to make, but it’s hard to know the exact shape.
The shape may be a little different.

  1. Create a Cube
  2. Configure rounds using Bevel
  3. Adjust the Vertex position after deleting the bottom part
  4. Add or delete edges and shape
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Normally, I’d start with a circle, shape it to the profile as seen in a top view. Then I’d extrude and shape the edges, extrude and shape, etc…

I tried @oo_1942 method and had this shape in about 10 mins:

Needs refining, but good results in a short amount of time!

Thanks,
Randy

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