I’ve noticed that I’m much better at modeling but I severely lack in texture painting, even after I’ve downloaded Ucupaint and watched many tutorials my models still turn out in a plastic/cheap looking way and I’m not sure how to progress, it’s a learning curve I can’t seem to get over and it slows down a lot of my progress
I’ve noticed that I’m much better at modeling but I severely lack in texture painting, even after I’ve downloaded Ucupaint and watched many tutorials my models still turn out in a plastic/cheap looking way and I’m not sure how to progress, it’s a learning curve I can’t seem to get over and it slows down a lot of my progress
The plastic look is almost entirely due to lighting, in this case, or lack thereof. Everything is all shades of gray and there’s no areas of light and shadow.
Is that a materials issue or a painting issue on my end?
It’s a lighting issue
Do you know what “lighting” means?
Yes but you’re not really giving me a solution just being redundant, what steps do I need to take to improve instead of just stating the obvious
Painting is for making patterns.
Painting may not mean much to the result.
It looks good when fur is applied and shading for fur is applied.
The problem you can see in the provided image is that you can’t tell if you have hair.
I don’t know if you’ve observed the pictures of real animals well, but they don’t seem to be well represented.
And there’s a shader for fur. Shading can only be checked with proper lighting
HDRI can be used with simple lighting settings.
Also, the condition of the fur should be checked by rendering.
It should not be checked with a shading preview.
The reason why the fur looks flat may be due to the wrong combing.
If the hair is brushed so that it is in close contact with the surface, the unique volume of the hair disappears.
This input you got is exactly what I would tell you, that it isn’t your painting that is needing work but the rest of the project - the environment lighting, the shader, the overall lookdev.
Flat greys however are not what you see in nature, there is always some brown/orange going on subtly because of the nature of skin and hair. Really dive deep into references and do comparisons, even try recreating an environment lighting scheme from one of them.
Overall you are making headway, so listen to Joseph and oo_1942 on this.


