How do I insert images in Blender 2.82?

Hi,

I have just updated Blender 2.82, I tried to find where can I insert images, but I can’t find it.
May I know where is the option? I used to press N and it will appear and option.

However, I tried to drag and drop and I was able to pull in and image… but after I drop the image in blender, I can’t see it in Perspective or Orthographic.

Thanks for your help.

In the Add menu in the 3D Viewer you can select Image.

There are at least two methods:

  1. Drag and drop the desired image into a 3D viewport. An empty object holding the image will be created automatically.

  2. In [File] pull-down menu, select [Import] and then [Images as Planes].
    A Plane object holding the image with correct aspect ratio will be created automatically.

6

Hmm… Where is it? I don’t see any 3D Viewer.

I don’t see it In [File] pull-down menu, select [Import] and then [Images as Planes].
A Plane object holding the image with correct aspect ratio will be created automatically.

How do you get into 3D viewport? Sorry I’m a newbie when it comes to blender.

Thank you.

To use the import “Images as Planes” function, you have to activate the “Import-Export: Import Images as Planes” in [Preferences] / [Addons].

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Try in Object mode

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You’re in edit mode. Switch to Object mode.

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You are in the 3D Viewport. That’s the main area where you do all your modelling. I was a newb once too and couldn’t figure anything out on my own, so don’t feel bad for having to ask.

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Thank you for the kind words. I have tried some creative software, so it seems strange to me that I’m struggling in blender. especially, there are the most basics. :joy:

Your problem is simply you were trying to add an image whilst in Edit mode. Switch back to object mode and you can select add an image as background Shift+A->Image->Background. This then pulls in an image linked to an empty so you can scale and rotate as required.

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I see. I got it mixed up. So I cannot add image while I’m in Edit Mode. That makes sense.

Yep, as in edit mode, you are working on just one object, so also be aware, adding extra “objects” in edit mode means they are all treated as part of the same mesh. So creating a cube, going into edit mode, adding a torus and a cylinder, on exit of edit mode, you would have one “cube” object. As opposed to having 3 distinct objects if you create the mall in object mode. Of course, you can join, or separate objects as well, so you could create a cube, torus and cylinder in object mode, resulting in 3 objects, then select them all, selecting the cube last, Ctrl+j and you have again one “cube” object.

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