How do I make a cell-shaded render?

It’s pretty simple- use Eevee, use a Diffuse BSDF plugged into a Shader to RGB plugged into a Color Ramp set to Constant with 2 or 3 stops.

That’s for the bare basics, and will leave a lot to be desired, but that’s a good start. For better results, check out this:

Or LightningBoyStudios on YouTube is a good resource

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