how do i make a spiral path?

I checked my script and I got a double spiral
it is good for you
but still have to make ends rounded

tell what size and segments you want I can upload one

happy bl


as it is a path it does not need rounded ends?
Eppo - that looks perfect, I will need to take a few screen prints to remember it!

not it is a Bmesh object
but might be possible to port as a flat curve

just checked and it can be made as a 2D curve
but not necessarily a path curve
but it is equivalent

happy bl


so you want me to make one or want to use the script?

happy bl

Did someone just make a “handlebar mustache” script?

hold off for the moment. thanks

PM when your ready i might not see it

happy bl

I have never heard of add ons etc.
I got as far as this, but it does not appear in the add - curves list.


go to addons then select the curve then select the extra thing script for curves

and it will added to the curve menu

happy bl

As you can see it did not work!
I clicked add from file but it is not there in curves!

bottom menu select add curve then at bottom of menu you will see spirals

happy bl

the add curves list is the same as before!

does the blender file have to be in any particular folder?


Well, should be easier than you show…

AHA! maybe I should NOT click install from file

got the spiral thingy now. so now I can try and follow epos tute.
stay tuned!

got the spirals. now how do I get the object to follow their paths!
thanks all - nearly there - if only my old memory would work!


2 SPIRAL PATHS.blend (521 KB)

talk about a wild ride!!
how do I get the this film thing to play nice?
what buttons do I click to just get it to flow along the path?
sooooo close to getting this…
thanks all


2 SPIRAL PATHS FILM.blend (639 KB)

like this one does.
thanks all


filmMOVE.blend (681 KB)

For this you did not need to create mesh film roll at all, just a curve path. Steps to create are similar, add spiral, duplicate in edit mode, mirror (scale Y by -1 e.g.) switch normal direction on mirrored part, F to connect points.
Substitute your wavy curve by roll shaped one. Make sure Origins stay the same - move roll curve where wave was.