How do I make a metallic texture that includes the thousands of tiny little holes on the back wall of this industrial shell-tube heat exchanger?
You definitely could model those, or you could use a PBR texture. It will be much faster and easier that way. Here’s some options:
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You can use voronoi texture with randomness set to zero, scale as high as you need add color ramp to get what you need. I am on mobile, so I can’t give you example…
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