So ive got two airplane landing gear devices with some hydraulics that have to be rotated into positions with child meshes that have their own rotation axis…
but mirror modifier demands I change the center of gravity dot to a completely different location.
is there a way to construct a series of linked rotating parent-child objects,
then mirror these transformations while retaining their own origins?
You can just Shift+D them and give the other object the negative values of the original object? It works like the mirror modifier.
(if i am wrong, tell me as i didn’t understand the problem well)
You can set your 3d cursor to the center, and then instance duplicate with Alt+D, and give it a negative scale along the axis. Or you can use the mirror modifier and select a mirror object.