I managed to build a pawn and a rook, (and i dont see a problem with the
rest of the figures) but ow do i model a knight?
I’d say it really depends on what the knight is going to look like.
Why don’t you post a reference pic of what you’re looking for and say where you’re getting stuck.
Regards,
Caleb
also, you might want to have a look at the project that variathus is doing in the Works In Progress section at the moment
It should look something like this:
http://sulu.smpp.northwestern.edu/utilities/picture/icons_and_buttons/Ghost_knight_chess_piece.jpg
I can easily make th base using “spin”…
But the horse it self, i have no idea how to start…
I’d use Subsurf modeling:
http://www.blender.org/modules/documentation/htmlI/c3114.html#mesh_modeling_subsurf
https://blenderartists.org/forum/viewtopic.php?t=21382&highlight=modeling+thread&sid=1bdd861f4e8d0c09e0e72f30eb0d39ea
http://argoslabs.com/~malefico/tutor/subsurf-e.html
If you are going to model using Subsurf, you should make the base that way too.
do you have a model pic of what you have done so far? maybe we can help you that way also
couple ways you could approach this, assuming you were using sub’ed meshes:
-
you could start by using vertices to form the profile outline of the knight, and extrude them outwards several times, then move the extruded vertices to their correct locations
-
start with a cube extruded a couple times to form a really rough model, then use loop subdivision (k or ctrl-r) to refine the shape.
I’ve been modelling organics with method 1) for a long time, but just recently discovered 2) to be much more efficient for my purposes.
Thank you all guys
I will try Talion’s advice number 2
the night in the picture consists of two parts:
1 - the horse-head
2 - the socket
1 - i’d start with an outline of the head, connect the vertices to quadpolys, add cross sections and pull/subdivide until you get a decent horse-head.
2 - shouldn’t be a big deal - revolved surface (Spin function inblender - the good old vase trick)
Keep trying! The more you blend…
To talion:
I tried your advice number 2, but could not do it. ( by the way, cntrl-r is a very cool thing )
And I tried your advice number 1, well… it is still very difficult
but at least I can make something
Try following the tutorial at the elysiun link I posted. It’s an excellent tutorial about modeling a lizard, and learns the basics of subsurf modeling. (When using Talion’s suggestion, you’ll eventually have to subsurf it.)
To Egg:
Can you give the link to the tutorial? thanks
I already posted it in my previous post in this same thread
Oops
You are right, I am sorry