Hi folks,
I’ve decided what my next object will be. A good ol’ DC3 (blueprint from suurland.com). But after just a few minutes, I’m stuck, scratching my head and wondering where to go from here.
I’ve place the blueprint as a background image in Blender. I added a plane, and deleted a vertex, aligned the rest of the vertices along the body of the plane, and ctrl-lmb clicked to add more vertices until I have the whole shape of the plane’s body. After this, the questions arise.
My first thought:
Should I just model one half of the plane, and later on, mirror it?
Second thought:
How do I go about with the rest of the modeling? I can’t rotate the object without the background disappearing. And this makes it quite hard to select vertices … Any tips would be greatly appreciated!
That would work too, but you can also just start modeling the one half, go out of edit mode, then make a linked (Alt+D) copy and mirror it (select the copy and press Alt+M in object mode)… You’ll notice afterwards that any changes that you do to the original Mesh under edit mode, affect it’s copy as well…
Second thought:
How do I go about with the rest of the modeling? I can’t rotate the object without the background disappearing. And this makes it quite hard to select vertices … Any tips would be greatly appreciated!
Instead of using Blender’s background image, it would have been better to use two perpendicular planes and put your blueprint images on them as a texture…
If you are not familiar with this technique and need more instructions on how to do this I’ll be delighted to help you further…
VelikM had a good tutorial on this but I’m afraid the link to it doesn’t work anymore…