How do I fuse these two objects together without creating horrible ngons and graphical artifacts at the seams in which they weld together?
I’m not talking about joining two objects together, I know how to do that, I’m talking about merging the two meshes into one and having a neat beveled seam.
The way I do it is to use a Boolean modifier to join them together. Then apply the boolean (making sure I keep copies of all my objects in case I make a mistake or want to change things later). Then I clean up the area where the two objects merged. I merge together near miss vertices until I can get a nice edgeloop I can select and then I bevel that.
I too am very busy. I don’t mind spending 5 minutes trying to help people help themselves… but I draw the line at doing other people’s work for free. Sorry.