How do I parent two objects without maintaining offset?

I have a camera that I imported from Maya as an Alembic, but I can’t add a noise modifier to the Alembic camera, so I just want to constrain a fresh cam to the Alembic cam and move forward that way. However, when I constrain the two cameras, I can’t seem to snap the child to the parent (in Maya there is a check box for “maintain offset”. Is there a way to parent the fresh cam to the Alembic and make it snap to its starting location/rotation?

There’s a built-in addon that you can enable “Animation: Copy Global Transform”

That will add an ‘Animation’ tab in the left side-panel on the 3D Viewport. From there you can copy and paste the world-space transformations between objects/bones.

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Brilliant!