How do i rig this spikes?



i tried to rig the spikes and attach them to tweak_spine (round joint on the neck), and even do it via transfer weights, but have not achieved a good result yet

i know a way to perent them to the vertex, but then the mesh just moves, but does not rotate

is there a universal way to rig this? so that the spikes also do not deform/distort

Hi, you need to make sure they are individual meshes and parent them to the corresponding spine DEF bone.