How would I scale the size of slices so they are always bigger than the original mesh? I’ve been mucking about with the bounding box node but I can’t seem to get this to work properly. Scaling the original mesh (in edit mode, e.g. extruding a side) doesn’t update the size of the slices.
Hi!
You mean to set the XY dimentions of those cube instances?
Using Bounding Box, we can subtract [Max-Min] to get the dimentions of the object.
Or use Range in Attribute Statistic… I think they return the same result?
I’ve added Scale node here to make the black cube larger for demonstration (plus, you’ll probably want to scale (add) dimentions a bit, if you’re using it for boolean)