I’ve used hair particles to scatter objects so far, but
now I need to scatter them so that there’s no overlap beetween the objects.
Is it possible with rigid bodies?
How do I do it?
Yes, it’s possible in the game engine. Change the Render type (at the top of the window) to Blender Game. You’ll have to set up each object as a rigid body actor, a floor plane as a static object, and click the Record Animation option under the Game menu. Then press P to run the simulation.
Use the Force, MM.
Particle movements can be controlled with Force field.
Great! Glad I could help.