How do I see through one side of a wall?

How can I see through one side of a wall, but not the other, in blender 2.8?

Kind of like a two-way mirror.

This would make modeling interiors much easier.

You can enable backface culling in the viewport shader editor. But this will only work if the wall is a plane

If it’s for modelling only, you can go in the viewport shading settings and check back face culling :


That way you can have this kind of behavior for interior modelling for example :

If you want to keep this at render time, it’s also a backface culling param, but in the shader settings of the material :

Also, make sure that the objects you want invisible are backfacing.
For example in the video example above, I selected all faces of the cube, and recalculated normals, choosing the “inside” option (outside by default)
Screenshot%20from%202019-11-12%2016-52-41


See you :slight_smile: ++
Tricotou

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Thank you very much!