How do I make it so that this mesh looks like a completely smooth cyilinder with no seams or edges?
I checked “render as smooth” for the faces, but you can still see the seams.
Also, here’s the file if you think you can fix it.
How do I make it so that this mesh looks like a completely smooth cyilinder with no seams or edges?
I checked “render as smooth” for the faces, but you can still see the seams.
Also, here’s the file if you think you can fix it.
Smooth shading needs to be controlled so it doesn’t apply the shading over high angle edges, but cuts it at those edges. That one is done with auto smooth, with only the angle setting, or also with edges that are manually marked as sharp.
Making a surface turn and have it look smooth without a cut in the shading means helping the shading by adding more geometry, so that there’s no single high angle edge. The turn is distributed over multiple edges and faces, each having a much smaller angle than the original.
After seeing the file, looks like it has almost all conceivable problems.
I’m not fixing that, some attempts can be made to hide the crimes but that also requires work.
Rabbot_ja12.blend (210.1 KB)
Yea, like JA12 said, it needs more geometry. Here is a guide I found on modeling for smooth geometry. I just glanced over it. I don’t think it says anything that JA12 hasn’t said, but ill link to it anyway.
http://www.chocofur.com/advanced-modeling-tutorial-in-blender.html
If you need it, here is the blender manual entry for auto-smooth. Oh, and that is a character from aqua teen hunger force. I think it was in the first episode.
Hi, I ended up fixing the issues with the model as a form of practice. Here is the blend:
Rabbot.blend (812.9 KB)