I am trying to have a character lift up a cup with liquid in it and drink it with the Mantaflow simulation in Blender 2.91, but when the cup is lifted, most of the liquid particles outright disappear! It’s not leaking through the cup, it’s just GONE!!!
Yes, I have raised the number of timesteps, increased the fluid resolution count, applied the scale of everything in the fluid simulation, raised the sampling substeps of the cup to 10, parented the flow geometry object to the collision object, made sure that the domain was big enough, lowered the CFL Number of the domain to 0, and even lowered and raised the time scale, but none to any avail!!!
Can somebody please help me on how to keep the liquid from disappearing when the collision cup moves!!!