So let’s say I have a nude character model with bone weights and shape keys (for slim/fat characters). Let’s say it’s for a game.
The weights are mostly trivial to transfer. But how do I transfer the shape keys from the body to any clothes?
Is there any valid reason shape keys are not simply part of the Data Transfer operator? I mean, a shape key is nothing but simple per-vertex vector displacement. If one value (as in vertex weights) can be projected, then so can three to get a displacement vector.
I have just discovered this today, to my horror, because I need this right now and always just assumed it was there. That will teach me… But still, what the actual fuck?! Why is this missing!
Or am I just missing something? (Please tell me I’m missing something…)