How do I update a linked rig properly?

Here’s my problem. I currently have a rig linked into a different file, and made proxy. I recently updated the rig in the source file by adding and removing bones and constraints, and changing bone colors. When I go back to the scene its linked to, the bones haven’t been updated with the proper bone colors or bone constraints.
Right now, I’m working around this by removing and re-linking the rig into the scene since it doesn’t have any animation on it yet, but I’m wondering if there is a better way to update a linked rig with the changes I’ve made.

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In the Outliner, switch to “Blender File” and locate the rig. Right click on the file and hit 'reload." Not sure if there’s a better way to do this, but it’s worked for me.