I noticed in the past that when I import and export object files, there also was a file that was created with an .mtl file extension. I realized tonight before looking the file extension up is that this is the object file’s material file. Does anyone know how to bring the material file into Blender so I can use it with the object file? I realize that with the material file, the object file has no texture. Does anyone have suggestions?
The importer read the mtl file if you import a obj file.
In most cases problems come from path problems not unicode signs in path (ß&~) or spaces in path.
Put all textures in the same folder as obj mtl and blend.
Open mtl in editor and look for errors in texture path.
That may be what I did wrong mib. I didn’t have all of the files in the same folder. Once I get a chance, I do that and see how that goes. I’m hoping for the best.