I followed this tutorial (and a few others), but can’t seem to get it to work.
Hi!
The object and the empty should be in the same location.
Notice that the cube has been moved in Edit Mode but its origin is still in the center, where the empty is.
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Apply all object transformations: Strg + A
Rotate the Empty around the Z Axis to rotate the objects: R + Z + 360 (360 degrees for a full circle)
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It looks like it works, but you should uncheck Relative Offset.
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Just as a general aid to doing circular arrays, and you might find another way more intuitive (I don’t like the one with the empty much myself):
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Could not resist saying there is another method: Geometry Nodes.
Here is one:
RadialArray.blend (124.9 KB)
You can append the node tree to your file.
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