How do I wrap a mesh around another?

I’m trying to find way to partially wrap one mesh around the other, but I don’t know how. I went to the modifiers and tried “wrap”, “shrink wrap”, even curve, but can’t seem to find the right solution in Blender.

The idea is to bend the visor mesh so it takes the character head’s form. Hope the question makes sense, and thanks in advance.


You could use a shrinkwrap modifier. See attached blend file

Note that the srinkwrapped object needs sufficient geometry to enable it to bend sufficiently


shrinkwrap.blend (111 KB)

Excellent Richard, thank you very much for the project file. This helped.