There is this style of really stylized 3D render where you know it when you see it. Something like these where it looks really “bubbly” and toy like I guess I don’t really know how to describe it but you know it when you see it.
Does anyone know how to do this? (Preferably in eevee)
Edit: From all the replies I think I defently messed up what I was trying to say, I was talking along the lines of the texture and materials used not the mesh
Here. I banged this out in about 10 minutes. It’ll give you a simplified, more specifically tailored example of what Xortag’s video illustrates above, and how to set up the procedurals to produce the desired texturing.