I mark the seams then select the areas and then use unwrap|unwrap.
Because the body is so round, The hair, comes out curved. If I then move the faces so the top matches the front on the image, then the image gets scewed in the 3d viewer.
The uv cords get pulled off. So what is the best way to do this, so you dont scew the uvs and you get your faces to line up for the hair/bangs/whatever?
Also, I watched a video and noticed that in the uvimage editor (is there an abreviation for that?) UVIE? they were clicking on a point and dragging it.
Meaning they didnt have to use the B-B circle select to select all points in that place. How is that done? It would be so much faster to just point and click and get all the points there.
Thanks.
Today, blender rocks.