Is there a script that can rasterise an alpha channel from artwork to create a matching mesh? I notice on the Cycles thread that it is better to use real mesh rather than transparency for things like leaves (where there are lots of possible instances).
I thought that bmesh would be well suited to that sort of thing but I don’t know how you would access the alpha as a shape to trim too? Unless you made a bump map and cut away the excess.
Sorry if this is the wrong place mods.