The biggest issue usually is the timing - there’s a Time > start/end which represent seconds and that’s 1 second per 24-, 25- or 30 frames depending on your framerate. Also, check the ‘Domain Particles’ setting for extra droplets.
Another thing to remember is that the fluid sim is terrible for small / closeup simulations as it can’t do surface tension/ capillary action so there will never be a positive miniscus (like the way milk crawls up the side of the glass a little)
Yeah that was my doubt… how to make water slowly slide through the obstacle/domain, while small droplets are left in the way… this is how water works!
Funny how every blender fluid simulation out there, the water always slip freely through objects as if they were perfectly smooth. If you set the objects as no-slip the water gets stuck, so that is sad too.