How do you dynamically change or control fonts for text using Animation Nodes?

How can I use two or more fonts for one text object using Animation Nodes?

OK, I’ve attached a sample file for download (needs Blender 2.9+ and the Animation Nodes addon) which has a simple nodes set up using Animation Nodes that allows you to join multiple texts (Yay!).

CombinedTextFile.zip (242.6 KB)

My question is if it is possible to have each text input in a different font or not?
Meaning that “BUM” would be ‘Arial’, for example, and “hi” would be ‘Comic Sans’.

Anyone know how to set up the nodes for this (if possible, that is)?

Thanks.

Cheers,
Paul
(mix_mash)