i have had a look around and all i can find is tutorials telling you to use mono wav files and the 3d sound option in blender. but this just does not work. i might be doing something wrong but no matter what options i change the sound is roughly the same volume right next to it as it is miles away from it. so i was going to ask are there any other ways in blender to make the sound more realistic. so it changes massivly depending on the players location. and what is between the player and the sound.