I’m new to the forum, seems like a nice place. This is my first post, (hopefully of many) so be gentle
I’m fairly new to blender, but have big ambitions, eventually I’d like to create a multiplayer fps, taking baby steps to get there though, I don’t expect anything even playable any time soon.
Right, down the the question.
I have heard that having triangles in a model is bad, not sure why, but I’m trying to get rid of them anyway.
I’m making my first attempt at modelling a human head, I keep doing a few sub divisions and occasionally a triangle appears. I use the join triangle feature in blender and it gets rid of about half of them.
What about the others?
I’ve tried to turn them into quads but that feature didn’t work either.
Also, if you delete a face you have a blank empty space, how do you give that area a face and or nit it together with a close face?
Any modelling tips in general?