K
How the hell do you read this stuff and go mmh hmm … I understood that.
This isn’t even English. Any tips on how you would tackle this … enigma??
K
How the hell do you read this stuff and go mmh hmm … I understood that.
This isn’t even English. Any tips on how you would tackle this … enigma??
It is English, but I will agree that the documentation veers academic. What this is saying is this:
Any value less than the midlevel will be displaced negatively, or downwards. Any value greater will be displaced upwards.
If your midlevel is .5, a value of .4 will go downwards and a value of .6 will go upwards.
you have a bunch of values, between 0 and 1 … midlevel can be thought of a middle point… say you choose .4 as your middle point. any of those 0 to 1 values that are less than .4 create a dent… so, a value of 0 will create a big dent in the mesh… and any values bigger than .4 create a big bump, with the value of 1.0 creating the biggest bump.
make more sense now?
Imagine this line --------------- is the mid level (Generally, 0.500)
if you were to increase this number, then the displacement of the mesh would go above this line. If you were to decrease the value, then the displacement would go below it.
You’d be much better off looking on YouTube for information if you’re learning, rather that trawling through the Blender documentation, which admittedly – even to someone who’s be using Blender for a fair few years – can still read as nonsense
Just try it out… add a displacement texture to a grid and change the mid level. You’ll understand immediately what it does
^Best way to learn Blender, imo
That and copious amounts of YouTube tutorials XD