I don’t know if I am the only one but. I have been working with blender for nearly 8month.
I am in the video game industry for many years. Using Maya and max but now Blender took over.
I am so confused about uv mapping. I always feel the unfold is not on the correct ratio, stitching is pretty complex.
If you want to stitch a edge it is good, but if there is on vertex unwelded you can’t stitch it. You have to separate the face and stitch.
It is not bad I rely love live unwrap. But it should work both ways. When you create a seam on the mesh, it updates in the UV box but if you create a seam in the UV box it should also updates live(I know I can do E button)
Colorisation of island to see what is what on the mesh
A bit more visual feedback to understand where you are Working.
Anyway some minor stuff but annoying ones.