Hello, I’m new to how the game engine works, so any ideas would be greatly appreciated.
I already have a range of frames from an action looping with an ‘Always’ actuator, and I also have the key ‘D’ setup to play a different range of frames from the same action. However, if I Let go of the ‘D’ key, the 2nd frame range finishes playing and then it goes back to looping the 1st frame range.
My Question: Is it possible to have the animation continue looping the 2nd range of frames, WITHOUT holding down a key on the keyboard? In other words, I just want to tap the key ONE time to have a different range of frames loop forever.
Thanks a lot!
This is a lot of fun to work with!