How do you texture a mountain?

Is there a good way to texture a mountain in blender without using external images? I want it so that it matches the mountain too; the areas that are rock are actually poking out of the snow, the snow increases as the mountain gets higher. Not something simple like just adding a clouds texture. Can anyone help me with this?

What’s so hard about it?

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Really? Just…wow, way to be a jerk there.

SSimpossible, what you’re likely looking for is procedural texturing. Have a look on the Blender Materials website ( http://matrep.parastudios.de/ ) for some good examples. There are some rock textures in there for inspiration or use, though sometimes achieving the right look might not be so easy without image textures in some cases. There’s a very good tutorial on Blender Guru on creating some fairly convincing snow. As for creating the actual mountain geometry I’d suggest searching about online for various methods to do this. You could have a look at the Sintel resources as well for inspiration to see what they did for their mountain/snow models.

It can be done with nodes if you know what you’re doing.

You can create a slope map using a special light group, a material, and an extended material node (not the normal one), and have the actual scene lighting in another group that doesn’t affect the slope map.

Search in the tests forum, I did some experiments with stuff like that more than a year ago I believe.

@radialronnie:
I don’t think that Mountain texture is in 2.5 and it may be a custom plugin for 2.49b. So it is kind of useless to offer up custom solutions in a default world.

Here is my attempt at texturing a landscape.
http://blenderartists.org/forum/showthread.php?t=156948&highlight=ant+landscape

Not a jerk… does no one understands humor these days?

Atom, Gotcha, it’s just a quick image retouch, no such plugins :). But, what bothers me is that you assume he’s using 2.5. What makes you think that?

But, what bothers me is that you assume he’s using 2.5. What makes you think that?

Looking at the OPs blog site linked in his signature, this is a fair assumption.

I’ve been using blender for about 3 years now, and have been using 2.5 since version 2.5 Alpha 0 was released.

In the first link in my sig there’s a mini-tut on how to combine materials using UV mapping + material nodes.

This is a recent tutorial. It looks like it would work for what your trying to do.
http://cgmasters.net/splatting-tutorial.html

aljo

Thank you everyone for your responses.

I’m trying to get a result like I’m showing below (I made this on Terragen 2)

Hi Res: http://4.bp.blogspot.com/_vfkyomEnc-E/TMOQJfTkAJI/AAAAAAAAAWQ/7Ac6O9w7qFo/s1600/Mountain_UnderlyingTest.png4

I know there’s a terrain texture plugin that uses slope constrains (maybe even Altitude constraints as well) and a couple other things, but I’ve tried it out and I can’t get it to work anywhere near the way I wanted it to. Is there a tutorial on using that plugin somewhere?

Anyway, thanks again

BTW, AceDragon, I couldn’t find the post you were talking about; do you think you could add a little more detail to what you were saying before? If not, that’s okay; just checking.

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Ah yes, my bad, You’re entirely correct.

Hey, I finally found a tutorial that works! http://feeblemind.org/blog/index.php?post/2009/10/12/113-texturing-landscapes-according-to-slopes

Here’s my result: http://4.bp.blogspot.com/_vfkyomEnc-E/TMSxmdZ2pAI/AAAAAAAAAWU/NtVIS4MWDis/s1600/SnowMountain.png

I read over the tutorial you posted SSimpossible… wouldn’t that only work if your camera is at a low angle? as well as it won’t work for animation sense the normal mapping is based on the camera’s position, or I’m I missing the a step where he detached that from the camera?

Do you know how you would go about disconnecting it from the camera? Thanks for your responses so far.