Hello everyone!
I’m trying to make a game where an object from layer 2, gets added to layer 1, and is then used as a target for the rigid body constraint.
(Both demonstrations are in 1 gif)
As you can see on the first part of the gif: the constraint works perfectly when both the objects are on the same layer.
2nd part of the gif: I have one of the objects spawned from a different layer, and the constraint doesn’t work at all!
It would be much appreciated if anyone can tell me how to use the rigid body constraint, with an object that is spawned in from a different layer.
Thank you!