Thanks very much. After searching now for a day or more on the net, everything I found said something about UV mapping and baking.
However they were all specific questions and answers, which I thought applied to UV mapping and UV mapping in the game engine.
But not that the only way to view textures in the game engine was UV mapping? Get it?
So I got tired of reading and downloaded a video from the group here on shading and that has helped me immensely.
So then how do you UV map particles? Like my carpet/grass object to walk through/on in the GE?
And if we cant use textures in the GE, then don’t all the UV mapped objects slow the engine down? Is there a brake-even point?
Thanks again.
Hello and relax…
I’ll try to answer your questions.
Yes! The only way to view textures ( image ones) is with UV map
The menu item, it’s “Use Blender Materials” I guess…not Textures
“Particles” don’t work in the game engine
If you want to use “Use Blender Materials” function, when you apply a texture to an object with the UV Editor, you must enable the “Tex Face” Button in the Materials panel
This way it’ll appear when you press P
Bye
how do you get sparkles, twinkles, flashes of particles in gun fire. Is it all from animations?
That’s normally done with textures - for example, to make the flash from a gun you’d get a picture of a gun flash with a transparent background, map it to a plane, and make that plane appear whenever the gun fires. Fire and smoke can also be done like this as well, but I’m not sure how:o