Hey all,
I’m putting this in Basics because I see it as more of a conceptual issue, rather than looking for specific help with an animation issue.
Anyway, I recently made a parrot model and rigged it. It has those backward bird legs, and I have noticed this has been giving me trouble.
In any case, the legs are IK only. They have no FK functionality.
I was wondering if anyone could explain to me how IK/FK switching and what the point is? I have noticed that IK makes it very easy to set the general position of a limb, it definitely keeps feet from slipping, at it seems to help the program interpolate between key frames better.
But, I have noticed that I have difficulty getting IK limbs to be exactly how I want them. Every time I get close to the pose I want, something goes weird. The leg spins backward. Or rather than bending more deeply, some other part of the leg moves.
Is IK/FK switching a way to deal with this? Can I make most of the pose with IK, and then use FK to refine the IK pose? Or are they mutually exclusive? Like, does turning off IK return the limbs to their rest position and you have to start all over again with the FK joints?
A brief (or not brief) synopsis on what FK/IK switching, when to use it, what it allows you to do, etc, would be incredibly helpful! Alot of things I have read explain either FK or IK great…but do very little to explain how switching between them works…