I read the thread about how slow a machine people have blender running on, i was wondering what is the fastest home computer people are using for blender. That also got me thinking, would it be possible to add a render time count into blender so that we could make a nice complex scene and see how different graphics cards, OS’s, and processors rendered it.
My specs arnt amazing but ive had this machine for a year now.
P4 - 2.66 GHz
768 DDR Ram
NVIDIA Ge-Force 4 Ti, 4200 AGP8X 128 DDR Ram
Windows XP Home Edition
(And a nice 19" Monitor)
Well dosn’t look like I should bother posting my computer specs since they are slower in allmost every way (but what the hell)
AMD Athlon XP 2100+
1 GB DDR Ram
NVIDIA Ge-Force 2 GTS, 64 Ram
Windows XP Professional (but don’t use for blender)
Linux Gentoo (My blender os, fast :))
And a nice 19’ monitor also
2.4Ghz @533Mhz FSB
1Gb of ram (soon will be either 1.5Gb or 2Gb)
same GFX card as you (but only AGP 4x)
WinXP home
19" flatscreen CRT currently running 1600x1200 @85Hz
oh and a 120Gb HDD but i’ll get a few more soon
but it kinda sucks i keep running out of ram even on linux or minimal use windows
Don’t take this as an indication of modeling prowess. I’m really not all that skilled, as shown by my distinct lack of artwork posts.
I bought the Wildcat for a FIRST robotics animation where I had to use 3ds max – I’m the world’s biggest max basher, and I have five months of bad experiences to back it up. I don’t want to talk about it… :<
The Opterons are mostly just for kicks – and to maximize the nerd coolness factor. I was able to build this system without breaking the bank, so I went for it! In the future, though, I want to write a raytracer (like Jacopo Pantaleoni), and I want it to run as fast as possible. I also want to make Blender multithreaded – maybe using OpenMP since that wouldn’t be too much unnecessary work.
What are you running that you run out of RAM? That sounds odd – maybe your pagefile isn’t big enough. I did OK on RAM with just 256 in Windows.
Ahh, memories…
In the old days, the demo files contained a rather neat 2D/3D composite animation .blend file. (The blacksmith scene)
There was a list of monster machines (Suns SGIs, PentiumIIs…) and the times it took them to render the complete animation on the then blender site. It even had a special name but I kinda forgot. (Of course, our current crop of Gigahertz PCs chews through the animation almost in real time…)
It would be nice to bring something like that back.
Instead of quoting random CPU/memory/Video combinations, one could then say "My box render “X” in 2 minutes 15 " and everyone would have an idea of the relative speed.
there is already a benchmarking test in blender, it will be easier to find in Blender 2.3,… right now it’s actually in the new menu in the bf-blender cvs.
I hate you all… look out, I’ll track you down and steal your computer.
When y’all are done with your machines, just ship the old one to me, ok?
Man, I was working on a friend’s machine the other day, I’d just downloaded and installed Blender 2.28 and I was making a quick rotary cannon sort of thing, and it rendered the anim faster than the movie played. On my machine here, it would have taken a half an hour…
Anybody remember in the old days when you let a really long anim (say 30, 40 seconds, ha ha) go overnight? I’m still in those days.