Im very intrested in the Metarig of 2.5, wich is, from my point of view, already in excelent condition, but that unfortunally, seems to have disappered from current builds. Cessan, currently working on Durian, has promised that he will resume working on metarig as soon as the film is completed, and some have suggested that we wait until then to see what comes from this great tool.
Instead of doing that, Ive taken a “not so up to date” build of Blender (in graphic all, you should look for 2.50.17 r26891, yes Alpha 0) and made a really simple script that puts the bones in appropiate layers, and then uses Nathans script to put the bone Layeres and Properties in the panel you get by pressing the key n.
So… If you get that build try opening the Clean Metarig belnd file that you can get from:
If you add a new Human Metarig (Shift-A, Armature, Human (Metarig)) and in that armature object selected state you run the cleaning script, I should behave just as I would expected to in the definitive versions.
Now, if you press N, youll see at the botom of the emerging panel a new tab called Bone layers,and all the bones are were they should, and a represented by shapes (that are in the last layer)
I hope it helps some of you to start playing with this incrediblly usefull rigs, right away.