Hey there, I’m a programming student and lately I’ve been trying to find ways to do custom interfaces for my programs, because Windows native interface isn’t that appealing. And for cross-platform easyness (I think) too.
So my question how is the Blender Interface made? Through some program?Or by coding? If so, how? OpenGL?
Assuming you’re talking about the 2.5 series of Blender, at the lowest level, Blender’s UI is implemented using OpenGL (primarily coded in C). Hooked into that is a Python layer. This means that it’s fairly easy to modify Blender’s UI using Python without sacrificing much in the way of performance.