do you’ve an (different) ideas how this car material/effect can be achieved?
My firts impression is, it’s a colored transparent shader with some layer weight on the edges,
on top of that is a sharp glossy shader with low opacity. The sharp white lines are maybe painted over,
rendered as NPR image on top or are colored real geometrie?
The thing is, i failed so hard at my first attempt so i am asking you
for some more ideas or shaders.
Thanks a lot. Matt