I practice blender to make videogames. But to the next version of blender, the BlenderGameEngine will be removed. So I would like know the UPBGE. But, I don’t know how start… There is no tutorial… I would like discover how make a beautiful materials in real time ( as PBR or SSR).
Anybody cans help me?
Geometry instancing - (materials tab) - used for rendering the same mesh 100s of times in a scene using instancing in a single draw call - best for objects like grass, leaves, bushes etc
ReinstancePhysicsMesh( 3rd argument ) = make object unique user of physics mesh
KX_Mesh.copy() = easily create new instances of a mesh without using libNew - less overhead also
BVHTree from KX_Mesh - quickly create BVHTree from triangle mesh physics type
NODES!! - Many new GLSL nodes that make game development easier.
Don’t know specifically for the character components, but PythonComponents in general are just an alternative way of defining logic (than logic bricks).
Its a Python class that you refer to from the UI, with a start and update method. There is also a way to define properties to be set in the UI and picked up at runtime using a args class field:
Hello I searched and I found how use component. But nothing exist on the creation of materials… I search again but if someone discover anything, thank to tell me