How make a skybox for GameToons/One Piece style

I also have a question:

Is it possible to study blender in theory or can it only be practiced?!

And the second question:

It doesn’t matter which theme you choose. The main thing is to start modeling first and learn how to model, and then do and think about the rest?!

Just to be clear, the cool animes you like are produced by dozens and sometimes hundreds of people working together, sometimes 12 hours a day for months

Directors, animators, storyboard artists, voice actors etc. etc.

The advice you have been given in this thread comes from people with years of experience so instead of getting worked up because it doesn’t fit your expectations you should read it, understand it and try to put it into practice

For good reason! This is a Blender forum and you are asking how to use Blender for making anime in the style of OnePiece so naturally people are doing their best help you get started with the software :grinning_face_with_smiling_eyes:

I think if you want to make animation, you should start studying animation. It’s not really about 3d modelling or some random thing like a skybox in the first place. It’s making a movie basically. It’s about visual communication. Without knowledge in that you will be stuck on random problems like the skybox that will never get you closer to what you want. You know the feeling where you don’t know what to do or what to make or how?.. That’s because you are starting at the wrong place. You don’t know what you are doing. First of all it should be about telling a visual story. I think you should study visual story telling, cinematography, directing, screenwriting, principles of animation and stuff like that first. At least basics. You should know what a storyboard or an animatic is. Without that you cannot know what you are doing at all. Also think small. Don’t start with grandiose plans, try something that is possible to accomplish. Try telling a very simple story visually. 10 seconds is a simple visual story. 2 minutes is not.

That should be enough work for the next year or so.

I don’t think so. You got to practice. You can learn 20 digits of pi by just reading it many times, you cannot learn a skill without practicing and a lot about Blender are skills, not knowledge. You cannot learn skills from theory.

Yes, you can. But the way you’ll accomplish this is months and months and years of work.

Start with a simple goal: Make a simple character, make a prop, make a simple room. Learn the basics of modeling and shading. Watch the specific blender/anime tutorials on youtube that explain the basics (there are a lot of good ones.)

I would expect something normal from you…

Normal…? What have i said that isn’t “normal”?

Practically everything I spend my time doing in blender, is related to anime style. So, I do have some level of knowing what I’m talking about here.

Which isn’t meant to discourage you from even trying. Again, I just said you need to change your metrics on how long it takes, and how difficult it can get times… as you were expressing frustration and self-anger about taking these first steps.

You’re just always getting tangled up in this blender web.

You’re on a Blender website, asking about how to make anime in Blender. What sort of non-Blender answer should I be giving?

F’k up as much as possible! Mistakes and failure are epic opportunities to learn WTF went wrong.

Epic!

If you get a chance, head over to Technical Support here on BA. Serious opportunity again to grab some much needed knowledge. YT tutes are OK, but reading through your fellow blender users solved problems are, epic!

Have no fear …

I would recommend starting simple, and doing research on the things you are trying complete.
I have learned much of what I know from messing things up and learning from them, documents/articles, tutorials and various other sources, and lots of practice and getting a lot of advice and feedback from other artists, there are many great sources like the blender manual.

Nobody truly knows what you want better then you.
Happy blending and good luck on your project!

(The Blender manual)

I do not understand what you are talking about:

?? What ?

learning something is.. :exclamation_question_mark:

That’s what i’m talking about… you have to “learn” and not waitig until someone else is doing it for you.

:thinking:

Okay i will not “confuse” you anymore.

Good luck.

honestly you cannot learn blender by reading manuals or chatgpt. just watch tutorial in youtube . there is millions of tutorial for blender from beginer to pro level. we all learn blender by watching tutorial not reading theory.

I asked chat gpt about the blender manual, he says that everything is boring and unclear there And I’m just wasting my time…

And I don’t use YouTube for these reasons:

  1. there is no my style on YouTube (gametoons/one piece), there is either ultra-realism, or very very children’s cartoons, or low-poly 3D mobile games…

  2. It’s extremely rare to find something on YouTube that you can use to complete your task. For example, I can’t find the right way to make skyboxes for my tasks.

I consider the blender manual, neural networks, and YouTube to be bad ways to learn blender.
I wonder which sources of information will be the best for my needs?!

you say your style a lot and gametoons and one piece doest look same style to me,

you just said you prefer blender manual , neural network :joy:

and i’m not trying to be rude but , are you rage baiting ? because whatever you say doesnt make sence. and no one in this era use skybox in any purpose related to game , 3d, rendering

Am I happy with the neural network?! No way! I burned out because of her And didn’t really achieve anything!

I just want to find a source of information that will really help me.

And how would the style of gametoons and one piece differ in my opinion!

Gametoons has a simpler style, one piece is also simple but slightly more detailed than gametoons

I want to make my own medium style.

And I still haven’t figured it out:

Where can I find information?! :thinking:

Guess why…?

Then you should start there, but not in Blender.
Develop your style in 2D before even thinking about adapting it to 3D (which is very very difficult because Blender is a 3D software at it’s core, not a 2D software)

YouTube. It’s a great free source for video tutorials for Blender. If you think it’s not, you are just making a huge a mistake. It’s not going to teach you to do any job you can imagine - if you think that’s how tutorials are supposed to work that’s also a mistake. You learn to use the software by learning techniques shown in the tutorials, then you apply that knowledge making something different.

I doubt it very much if there is a single person on Earth who can use Blender well and did not use video tutorials in one form or another for one thing or another. It’s just the easiest way to learn. If you reject it straight from the start, I am pretty sure you will fail.

I am afraid you are completely wrong here. Ask any one who actually can use Blender and any of us will tell you to start with video tutorials and YouTube is full of them. There are really great tutorials for almost anything there. there are paid video tutorial courses that you can buy, they might be better in a lot of cases as one would expect, so you can as well buy some video tutorial courses. That’s a very valid option if you can afford that, but you are probably going to need quite a lot of them so you must be quite rich to afford this route in my opinion.

Let’s make it interesting, let’s make a poll:

What are good ways to learn Blender?(up to 5 choices)

  • YouTube tutorials
  • Practice, practice, practice and practice
  • Asking questions in Blender communities like Blenderartists forums or Blender Stack Exchange
  • Reading the manual
  • Paid online tutorials/tutorial courses
  • Formal educational institutions (universities, colleges)
  • Private art academies/bootcamps
  • Text tutorials
  • Textbooks
  • AI chatbots
0 voters

so then why are you still asking chatgpt for advice and listening to it?

Understand that AI works on a drug dealer business model. The goal isn’t actually to help you, or build you up, its to make you reliant on it while its free/cheap, and then crank up the prices once you can’t function without it. Using it makes you stupider: (MIT study: https://arxiv.org/pdf/2506.08872v1), it makes you less productive, and causes psychosis (https://en.wikipedia.org/wiki/AI-induced_psychosis). Stop ignoring the advice in the thread because chatgpt tells you to. Its job is not to help you, its to keep you using chatgpt.

I also have a pretty simple skybox tutorial on youtube https://youtu.be/J7jym6VlcpE , the reason I didnt link it before, is because to adapt it to a cartoon style, you’ll have to learn how to do cartoon styles in blender in the first place, which means you’ll have to have models to apply toon shaders to, which means you’ll need to know some basic modeling first, unless you just want to animate with other peoples models which is fine, but it sounded like you want to do everything yourself. I tend towards realism or semi-realism. But, there are people replying in this thread who have a lot of experience with cartoon/cell shaded stuff like @Khamurai for instance.

MartinZ is really spot on too,

A lot of animators don’t model, texture, or render anything. Animes and short films are usually made by a huge team of specialists working individual jobs, writing, storyboarding, concept art, environment artists, character artists, riggers, animators, voice actors, directors, etc, etc. That’s why its so impressive when someone does a good job working solo. It takes an exceptional individual to do everything by themselves, and they spend years or decades developing all those skills

This is a great, and free book on visual storytelling: https://archive.org/details/framed-ink-drawing-composition-for-visual-storytellers-marcos-mateu-mestre

I can’t pretend I’m a great storyboard artist or animator (I specifically make video games to get around my weak animation skills), so I might not be the best person to recommend resources on this part of the process, but this is an introduction video to what storyboards are: https://www.youtube.com/watch?v=gD2gEZWCNmo

and this video goes over, and provides some foundational exercises for animation principles (yes, these apply in both 2d and 3d, and especially if you are trying to do 3d that looks like 2d.) https://www.youtube.com/watch?v=kobTNuoPs5c

Its important when you’re learning something BIG to break it down into smaller pieces that you can actually digest. Its just like you wouldn’t try to eat an entire chicken in one bite, you don’t learn how to make a film/animation/show in a single bite. Slowly build up knowledge by using resources like free youtube videos, and by actually practicing. You cannot expect to just watch videos on things and read about it and be a master artist without ever practicing.

Have you tried the primitives exercise in blender I outlined in my previous comment? I still think its a good place to start if modeling is too complicated for you, heres another incredibly simple creation from just primitives that you could try to emulate for practice, using all the same hotkeys as before. I’ll also throw in the shift+d hotkey to duplicate primitives, which makes the consistent wheels much faster.

I do have to wonder, since you seem to be so insistent on learning blender without ever launching or using blender.. do you actually have a computer? and if so, does it run blender? Or are you doing everything on your phone? If thats the case, instead of trying to learn blender right now, you should focus on art fundamentals and 2d drawing / animations through flipbooks and whatnot.