How simplify this UV?

Have an svg flower

Import svg - convert to mesh - solidify

svgflower.blend
(217.9 KB)

Note the triangulation - to avoid it, before solidify, enter edit mode, select all internal edges and delete them. Then Fill.
After solidify, then you can give it some edge loops (ctrl-r) for creating nice quads. (You better have an even number of vertices)

HTH