How the hell do i bend this around the faceshell

Hey guys, im having so much trouble trying to bend my frame meshes around this faceshell so i can keep them in the shape of the shell while at the same time cutting holes out of the shell the place the frames neatly in.

Please does anyone have any suggestions. I have included some screenshots to show you what i mean.

Thanks

@rickyricardo I would use the shrinkwrap modifier then you can apply it and move it outward as needed.

1 Like

Hi @FlyingBanana. I have tried that but it distorts the mesh like crazy as you can see in the images below
EXAMPLE

Remove the depth from the eye piece so that its flat, then give it the shrinkwrap modifier and follow that up with a solidify modifier to add back the depth.