As attached, how do you achieve that carpet texture?
From my little knowledge, I know that Bump Mapping is out, since it does not physically change the shape of the object.
I suspect it has something to do with Displacement Mapping?
If so, I would really appreciate if someone could point out a tutorial on this, or give me simple steps to try it on my own.
Cheers!
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_ner
(@ner)
June 5, 2008, 12:03am
2
Yes, particles are the answer here…
I’ll go try it out. In the first place, WHERE do I find the particles functions?
I created a plane, clicked on “object” and 2 more icons appeared. One Physics and one Particles (I’m using Blender 2.46).
The tutorials in noob to pro etc have different panels from mine…
Also, what if you have a carpet like that? Thicker than “hair”. Would particles still work?
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Look at the carpet here : http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=4252&start=0
It was done using displace modifier. I think if you tweak it a bit you can achieve the same look as in the picture you posted
nice pic but this ain’t a tut on how to do it
so it doesn not anser the question !
search the wiki page for things about the Hair particule system
and study it in details
you can also find some pre-define procedural textures at blender
http://www.blender-materials.org/
Salutations