Hi, totally newbie(less than 6months in 3D in general) so be gentle please
Yesterday in web i found this chair(on pics below), and was amazed about its topology. Whole chair is about 26.500 faces which is quite low, i think.
But i cant understand how to make it? I know i can use Sculpt mode to make folds and wrinkles. Which i did for my chair. Which took about 1.300.000 faces in hi-poly. And 20.000 low poly. So i used hi-poly to make normal map and bake textures(for game).
Question is - how to achieve pretty same quality and topology for low poly cost? And no triangulation as dyntopo.